|
Post by Valium on Nov 13, 2010 20:33:15 GMT -6
The skills;; [/size][/font][/color][/b] Here will be a list of the skills that each element harbors. Abilities and Skills. There are going to be some skills that only the deities can acquire, as well as some only the angels may house. So be sure to pay attention to our list and what you can and can't do. It'll help with fights and battles. Feel free however to interpret the use of the element creatively just know you have boundaries C;
[/size][/blockquote][/blockquote]
|
|
|
Post by Valium on Nov 13, 2010 21:37:36 GMT -6
Fire;; [/size][/font][/color][/b] Like all the rest of the elements, Fire has levels. Amateur , Novice, Advanced, Master, and Expert. Expert are reserved for the deities, and like all other elements all equines must
[/u] start out with Amateur. You may however buy a skill level before you create the character.[/center][/size][/blockquote][/blockquote] Amateur;; [/size][/font][/color][/b] Let's hear it for our beginners [/size][/i] - Wick; The wick, like that on a candle is a small easily controlled fire. Often in the shape that would be atop what we know as a candle. It's not very powerful, nor impressive but it's a start.
- Flash; Not what you'd imagine, its mostly used for trickery. A large white ball of flames flashes within a pinpointed spot in your vision. It can be used as a weapon but again is not very accurate, though it is powerful should it strike.
- Tide; The ability to change the direction that a small fire is traveling. Usually takes intense concentration for the user to accomplish the feat. Also usually has a recovery period, depending on how long it took to change the path of travel.
[/blockquote][/blockquote][/size][/center][/li][/ul] Novice;; [/size][/font][/color][/b] Now you're getting it. [/size][/i] - Tendrils; Like the name implies, tendrils of fire will shoot to the skies. Eerie looking ribbons of fire growing from the ground like some odd plant. Wrap around its victim, takes much concentration to control.
- Wall; Again like the name, a wall of fire shoots up before you, depending on your level it can range anywhere from 5ft to 50 ft. Upon first learning this technique there is a definite chance that you will be burned.
- Snake; A very hard to master skill, though once it is mastered a snake made entirely of fire will be at your control. A very good advantage when in battle, giving you the safety of distance. Leaves a charred trail in it's path though it almost always has a recoil. When the snake is to extinguish it returns to its creator and shoots out into millions of small balls of fire that are sure to hit the master at least once or twice.
[/size][/blockquote][/blockquote][/li][/ul] Advanced;; [/size][/font][/color][/b] A force to be reckoned with [/size][/i] - Dragon Tamer; Ever seen a fire dragon? Well you have now, a beast that is controlled easily by the user, able to breathe fire and fly. A great advantage use for battle. Unlike the snake, which by now has been mastered the Dragon will simply extinguish with the will of the bender.
- Center Ring; A ring of fire that can be pinpointed at will, can either wrap around a chosen victim or act like a rotating wheel in which the ends explode with harsh heat, can easily burn the user even at this level.
- Heat wave; The ability to briefly change the heat around the user within a small proximity, which grows as the equine becomes more skilled and versatile in using this ability.
[/size][/blockquote][/blockquote][/li][/ul] Master;; [/size][/font][/color][/b] Now you've got it [/size][/i] - Lake of fire; The ability to turn a massive amount of space into a literal lake of fire. At this level of skill it is quite rare for you to be burned by your own flame.
- Banners; Yes you are skilled enough to ignite your banners safely without singing your pelt. It makes for an impressive show, though more for terrifying the likes of others than an actual attack.
- Engulf; The ability to engulf yourself in a shield of flames, proves for a good defense.
[/size][/blockquote][/blockquote][/li][/ul] Expert;; [/size][/font][/color][/b] Let's not mess with the best [/size][/i] - Drought; Being a deity of the element of fire allows you to create a drought, though should another god or goddess step in they can slightly alter it depending on what element they have. You may however block the Water element from completely ending your drought.
- Impulse; This ability allows you to completely destroy the land of any vegetation, though usually requires much energy even for the deity, considering being an expert are only allowed to be housed by them. It will require much rest after performing this task.
- River of Fire; Bet you didn't think this was possible.. Take any dry river bed and you can engulf it in a current of flames, takes little to no concentration considering your level and can go on forever as long as the deity so wishes.
- Illusion; A shared ability of the deities, you may create illusions of animals though they will appear to be engulfed in flames, or another element depending on which you house.
[/size][/blockquote][/blockquote][/li][/ul]
|
|
|
Post by Valium on Nov 13, 2010 22:22:58 GMT -6
Water;; [/size][/font][/color][/b] Like all the rest of the elements, Water has levels. Amateur , Novice, Advanced, Master, and Expert. Expert are reserved for the deities, and like all other elements all equines must
[/u] start out with Amateur. You may however buy a skill level before you create the character.[/center][/size][/blockquote][/blockquote] Amateur;; [/size][/font][/color][/b] Let's hear it for our beginners [/size][/i] - Freeze; Simplistic nature, ability to freeze water that is not moving. Though if you're not careful you could receive a nasty frost bite, but it will fade more quickly than it would should you be a higher level
- Lullaby; Not quite like the sirens of the sea, an ability to lull an opponent or fellow equine to sleep with a gentle song. It doesn't particularly last very long in this level of bending, sometimes you may even lull yourself to sleep
- Ripple; With enough concentration you can create small waves in a body of water, the longer you focus the longer the waves will continue to eminate from your current position. Usually uses much more energy in this level of bending and often is followed by a severe headache.
[/blockquote][/blockquote][/size][/center][/li][/ul] Novice;; [/size][/font][/color][/b] Now you're getting it. [/size][/i] - Icy Stakes; Cold and beautiful stakes of ice shoot out from the ground. Much more of a defense than an attack, can be bent into shapes with enough practice, depending upon level the height and length you may create them from yourself varies.
- Wall; Again like the name, a wall of water with a violent current shoots up before you, depending on your level it can range anywhere from 5ft to 50 ft. Upon first learning this technique there is a definite chance that you will be cut by your own water bending.
- Current; A very easy ability to learn and master, can easily briefly change the flow of the current of a river. Bend it to your whim, requires much energy and leaves one feeling fatigued for weeks depending on the level you harbor
[/size][/blockquote][/blockquote][/li][/ul] Advanced;; [/size][/font][/color][/b] A force to be reckoned with [/size][/i] - Blizzard Breath; Ever imagine having breath so cold it could freeze one's very soul? Advanced equines have this delightful ability, though it has one major set back. Though an impressive attack it freezes one's vocal chords for a short period of time, leaving the user completely mute, though it may be used repeatedly it consistently grows weaker with each use. The attack usually causes a severe frostbite to the victim, and which my cause them to develop hypothermia depending on the severity of the attack.
- Sphere; Now you can easily travel beneath the water as much as you can swim in it. Surround yourself with a vortex of your own water, trapping oxygen inside which will circulate through the water in which you're moving. You will have a constant supply of oxygen though it may be hard to get used to as water pressure will bear down on your body mass. Usually causes lightheadedness and fatigue after use. It's not uncommon for one to lose consciousness after using Sphere for an extended period of time.
- Storm; Takes much concentration, and as you watch the skies dark storm clouds roll in, lightning streaks across the sky as thunder shortly follows after. Easily affects visibility of other equines while the water benders have little to no trouble seeing in the excessive downpour. Though it requires much more energy than most abilities and can easily bring the user to their knees and unable to move unless they've mastered their element.
[/size][/blockquote][/blockquote][/li][/ul] Master;; [/size][/font][/color][/b] Now you've got it [/size][/i] - Personification; You may create a clone of yourself or a living 3-d reflection of others. It is not literally alive and cannot speak in anything but a foreign tongue that only the deity of the element knows by heart seeing as they've created it. Should the clone be killed off the user will definitely feel a severe pain, it's like being tied to something through your soul and can leave you weakened for days.
- Extreme Freezing; You may now freeze an entire lake solid, though it would require much energy and often results in an extreme headache it is indefinitely worth the ability. Allows you to erect a castle of ice within the depths of the lake as well or atop it if you so wish.
- Depth; Can easily simulate the depth pressure of water upon land, requires much concentration and will require a resting period after. Considering it is altering the law of gravity and other things of nature, it's easy to slowly crush a victim underneath this ability but comes with major setbacks.
[/size][/blockquote][/blockquote][/li][/ul] Expert;; [/size][/font][/color][/b] Let's not mess with the best [/size][/i] - Climate; You're able to alter the climate. To freeze over the surface of the entire earth if you so wish, it requires little concentration for a deity such as yourself and can be quite the good punishment. That or you can throw the world into a flash flood of endless storms, or change the climate for the better. It all depends on how you feel.
- Symphonic song; Quite a unique ability that only the deity of water can command. A beautiful intricate song, pieced together in near perfection, luring any within the vicinity to the source. Can easily make another a mindless slave should they so wish this to happen. The song is so carefully carved out it is very hard to tell that it comes from the infamous water deity.
- Healing; Able to defy the laws of death and heal nearly any wound so that it was like it was never there. Though the victim usually still feels pain on daily basis over the period of time it would normally heal it is merely an illusion. You are also able to bring back the dead though you must either give them back their soul entirely or they will become your devoted minion without question. Their personalities will refuse to change, as well as you may create life with water that will die off if challenged or should you so choose to take it away.
- Illusion; A shared ability of the deities, you may create illusions of animals though they will appear to be engulfed in torrents of water, or another element depending on which you house.
[/size][/blockquote][/blockquote][/li][/ul]
|
|
|
Post by Valium on Nov 14, 2010 20:45:08 GMT -6
Earth;; [/size][/font][/color][/b] Like all the rest of the elements, Earth has levels. Amateur , Novice, Advanced, Master, and Expert. Expert are reserved for the deities, and like all other elements all equines must
[/u] start out with Amateur. You may however buy a skill level before you create the character.[/center][/size][/blockquote][/blockquote] Amateur;; [/size][/font][/color][/b] Let's hear it for our beginners [/size][/i] - Sprouts Quite a simple ability and easy to master, take any barren ground and raise grass to provide vegetation.
- Rumble Make the ground rumble within a 5 mile radius of yourself. Takes much concentration and skill to master and doesn't do much damage.
- Rift Create a small rip in the earth's surface at least 3 feet deep and 5 feet longs. Requires much energy and usually causes extreme fatigue.
[/blockquote][/blockquote][/size][/center][/li][/ul] Novice;; [/size][/font][/color][/b] Now you're getting it. [/size][/i] - Forest You can create a forest of trees or pillars of rock, both a great defense and attack if you so choose. Takes a high amount of concentration and will completely drain the user of energy if merely a novice.
- Burrow; Ability to create intricate tunnels below the earth's surface, allowing you to produce your own food if you so wish. A great way to attack unseen. Takes much effort and often leaves a user drained of energy for a maximum of 3 days.
- Shift; You're now able to shift the ground beneath your feet a very short distance. It may be helpful in some cases, the most the ground can be moved is approximately a mile though if nothing is done to enforce it things will slowly fall back into place like a suffocating hole. You could easily be caught in and have almost always pulled something in your legs.. depending on if you're merely a novice.
[/size][/blockquote][/blockquote][/li][/ul] Advanced;; [/size][/font][/color][/b] A force to be reckoned with [/size][/i] - Earthquake Ever imagine creating something so powerful it would shake the ground and send the earth tumbling around itself? Now you can do just that, should your temper get the better of you. Very powerful but very draining of your energy an inexperienced user my suffer an aftershock as well
- Rupture; Much like Rift, you may make a very large rift open where ever you so choose to do so. Great way of dealing with things you'd rather not, or if someone should get in your way. Jagged cliffs drop hundreds of feet below, though this will eventually shut itself again.
- Plant control; Takes little concentration, ability to shift plants and plant life to your whim. Depending on what it is you can bend it to your whim in certain ways. Say a vine, could be used to tie up another, very helpful in battle.
[/size][/blockquote][/blockquote][/li][/ul] Master;; [/size][/font][/color][/b] Now you've got it [/size][/i] - Replication; You may create an illusionistic version of landmarks and confuse or disorient intruders or just for the fun of it. In more advanced cases the replicated landmarks will actually become real for a short period of time, requires little concentration or effort.
- Transformation; You may create your own version of a kingdom. Create your idealistic home, though it requires much energy, effort, and concentration, very draining and should be used sparingly.
- Tremor; Create landslides of mountains you have raised, rumble and shake the earth so that others fall to their knees. Powerful as well as has a massive recoil, much worse than the earthquakes simple aftershock.
[/size][/blockquote][/blockquote][/li][/ul] Expert;; [/size][/font][/color][/b] Let's not mess with the best [/size][/i] - Terrain Control; Control every aspect of the terrain on which you walk. Destroy or enliven land with great ease. The best thing about it is it would take many years to return to it's original state without interference
- Imprison; With the help and use of rock and plant life you may imprison anyone with ease. Though you must provide them with proper needs or you will certainly feel the same pain that they feel. Only your level is heightened.
- Mind; One of the most unique abilities is a temporary mind control for some unknown reason the deity is able to do this. Though they may only do this with followers of their element. Your eyes will become and eerie white as you lose site of your current position to enter the mind of another. You may however put them under a spell that lasts as long as you so wish, though the participant must be somewhat devoted if it is to be effective. If they resist the spell will not work and merely gain back self control upon leaving.
- Illusion; A shared ability of the deities, you may create illusions of animals though they will appear to be engulfed in vines of plant, or another element depending on which you house.
[/size][/blockquote][/blockquote][/li][/ul]
|
|
|
Post by Puddles on Nov 22, 2010 19:13:49 GMT -6
Wind;; [/size][/font][/color][/b] Like all the rest of the elements, Wind has levels. Amateur, Novice, Advanced, Master, and Expert. Expert are reserved for the deities, and like all other elements all equines must
[/u] start out with Amateur. You may however buy a skill level before you create the character.[/center][/size][/blockquote][/blockquote] Amateur;; [/size][/font][/color][/b] Let's hear it for our beginners [/size][/i] - Small hurricane; Simple enough, take a small patch of warm air above a body of water and create a small hurricane with 30 MPH winds.
- Overcast; Make the skies cloud over with fat clouds. With enough concentration and willpower, you may be able to make them rain.
- Breeze; Not very exciting by any means, but it can be used to push leaves about. Takes up little to no energy, depending on how well-rested you are.
[/blockquote][/blockquote][/size][/center][/li][/ul] Novice;; [/size][/font][/color][/b] Now you're getting it. [/size][/i] - Breathtaking; Create an airless space in which no being can breathe. Max. time: 5 minutes and takes up much energy
- Wind power; Create false energy for extra power, lasts for 12 hours. User must rest for at least 10 hours after energy wears off. If used too frequently, may have adverse effects to the user, such as weakness, fatigue, and an increased appetite.
- Tornado; Create a chaotic tornado that has the power to uproot trees and various animals. Takes up over half of the user's energy, and user must rest for one day before and after creation.
[/size][/blockquote][/blockquote][/li][/ul] Advanced;; [/size][/font][/color][/b] A force to be reckoned with [/size][/i] - Pressurize; Compress objects and beings forcefully with air pressure. Use this carefully, as results may vary. If too much force is applied, object being pressured may implode on itself. Takes up only a small bit of energy, however, if the pressure is not carefully controlled, user may experience the pressurization upon themselves.
- Copy cat; Create a carbon copy of yourself or others with impressionable air that conforms to an image you direct. Create carefully, as if left unchecked, the being may develop a personality and rebel from your control, therefore leaving you weak and without your creation. These creations may be used as power packs, lending small bits of energy when needed. However, after 24 hours, these copies return to the air. Takes moderate concentration and energy.
- Devastation; Takes up a great deal of energy, create hurricanes, tornadoes and even create small tsunamis. Used correctly, this technique can devastate medium areas.
[/size][/blockquote][/blockquote][/li][/ul] Master;; [/size][/font][/color][/b] Now you've got it [/size][/i] - Categoryl 5 hurricane; Much like the small hurricane, you can create a cyclone over a bit of water. However, this hurricane won't stop at 30 MPH winds. Once created, cyclone will be fairly uncontrollable, and can rise to winds as high as 80 MPH. If the user wishes, they may direct it to a certain spot. However, this takes a large bit of energy and may drain your powers for a while.
- Curtain; An opaque curtain of shimmering hot air. Used to lure opponents into it, the curtain traps the victim for an extended period of time. User may leave curtain up for as long as 5 days. If the user so wishes, they may configure the curtain so that it appeals only to one being. However, they may not select an individual to which it appeals. Any creatures not attracted to curtain cannot see it, and are propelled gently away if they approach.
- Heavy fog; Create a rolling fog thick in the air, used for defensive purposes, opponents can't see, hear, nor smell through this fog. Practically impenetrable, this gives your equine the advantage of surprise attacks. Little to no energy consumed in this.
[/size][/blockquote][/blockquote][/li][/ul] Expert;; [/size][/font][/color][/b] Let's not mess with the best [/size][/i] - Complete wind control; Control every aspect of wind, from small to large gusts. Bend air as you so choose, taking only a small bit of energy for an experienced equine, you are now able to control your element entirely.
- Puff The Magic Dragon; Summon a wind dragon that is loyal to one equine in its lifetime. Each dragon is unique, and has a single uniformity of translucent scales, and either blue or white eyes. Some dragons may be blind, however, these dragons are sometimes considered more powerful, as they rely on other senses to help them fight for their master. Once summoned, wind dragons protect their equines until user either dies or is incapable of controlling them. Summoning takes much energy, but once summoned, wind dragons cannot be returned to the air.
- Helping Hand; A unique ability to wind, this creates an invisible cushion of wind used to transport objects. Taking small bits of energy, the cushion can carry fairly heavy objects, though not to exceed 500 pounds.
- Schism; A largely unknown power, this creates a small rip between worlds. Once torn, this can let out a manner of creatures, demonic or heavenly. Most commonly set off by a severe emotional trigger, such as intense anger or euphoria, this can lead to the tear being either small or large.
- Illusion; A shared ability of the deities, you may create illusions of animals though they will appear to be engulfed in a vortex of wind, or another element depending on which you house.
[/size][/blockquote][/blockquote][/li][/ul]
|
|