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Post by Valium on Nov 24, 2010 15:21:52 GMT -6
Revealed to us all;; [/size][/font][/color][/b] Even before our more common gods had come to be known in this world. Others have been discovered. Harboring the unstable elements, each with their own drawback. Giving us all new light to the real reason the Winged Fallen are needed as guardians. Their turmoil is much more chaotic than what was faced before this world was discovered. Anyone and everyone could be the ultimate ruin of the world, one of these creatures born from the divine.
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Post by Valium on Nov 24, 2010 16:38:49 GMT -6
Shadow;; [/size][/font][/color][/b] Unlike any of the other elements. Shadow is very closely tied to the element of dream considering the goddess is the twin sister of the god of dreams. Shadow is a highly dangerous element and one of the most unstable as well, it's very closely associated with madness consuming a part of each user's soul. Those born to this element are destined to become mad. Often many of the shadow users are dark themselves, you very rarely find a kind hearted shadow bender. All of which are the direct descendants of the shadow goddess herself or a pair of shadow benders. If mixed Shadow will cling to the other element and combine. For each of these Amateur is the start.
[/size][/blockquote][/blockquote] Amateur;; [/size][/font][/color][/b] Let's hear it for our beginners [/size][/i] - Blend; The simplest of the shadow bender's abilities. The ability to blend in with the shadows, to envelope yourself within them. You may only blend into shadows where they already exist though. This is one of the very very few abilities that does not consume a part of your soul.
- Fingers; What the name implies, fingers of shadows you can bend to your whim. Those tree branches in the night may be more than just a shadow now. Ability to wrap these eerie fingers around your victim or caress them in which this drives one deeper into madness slowly. The fingers do not last long unless you are of a higher level and they're not incredibly strong. At this level the longest time they can hold is approximately 3 minutes.
- Atmosphere; Like stated above, they're eerie creatures of darkness that thrive on fear. This is just helpful, to induce an atmosphere change within a proximity of 2 miles at this level. The proximity increases as level goes up. This creates a heavy ominous atmosphere, one in which is directed to frighten another. Great for making an impressive entrance. Drives it's user into a blind rage consumed by darkness. After using this you are at the shadow's whim for a short time, thus in which the user will have no recollection of their activities whatsoever.
[/blockquote][/blockquote][/size][/center][/li][/ul] Novice;; [/size][/font][/color][/b] Now you're getting it. [/size][/i] - Control; You are now able to control the shadows of others. Once thought to be off limits due to the fact you were not strong enough to maintain an individual shadow due to the fact they have their own personalities. You may control another equine through manipulating it's shadow. Though this requires much energy and allows your element to consume a good portion of your soul. You may not hold another equine easily nor for very long. A few seconds to a maximum of 2 minutes at this level. Though power increases with level.
- Clone; An unusual ability that is easily learned, a personification of yourself. Though the clone will be entirely enveloped in shadows, made from them and will consume light. The creations are very hard to control and sometimes themselves feed of their master's soul. They feed as long as their master wishes to keep them alive. The ability is usually only used for a short time due to the intense pain and discomfort caused by the master of the creation. Though they're a high advantage in battle due to the fact they're not made out of any real material.
- Drain; Ability to drain yourself void of any light, except your eyes that is. This is the willingness allowance of shadow to take over your being while still having control. In which this state the eyes, regardless of colour change to a ghostly glowing white, the bodies of an equine in this state drain completely of light apart from their eyes. They look somewhat what a clone would look like though their shadow powers are much more limited to the whim of their element. Most equines again will have no recollection of anything they'd done despite this being willing control. The user after wielding this ability will fall into a state of madness anywhere from 1-3 days at most. In which is the utmost level of insanity though they're able to recover.
[/size][/blockquote][/blockquote][/li][/ul] Advanced;; [/size][/font][/color][/b] A force to be reckoned with [/size][/i] - Tainted; One of the few options shadow benders have that can maintain their sanity for longer. Though it drives away the madness it allows the shadow to consume a third of what's left of one's soul. This ability allows the user to do away with whatever level of madness they have by instilling it in another equine, though that equine will not permanently remain tainted. It also consumes a part of the victim's soul unfortunately. Another unusual characteristic for this is that the victim will then be able to sense the shadows and their users in order to avoid them, making it nearly impossible for a shadow user to strike twice with this ability.
- Imprison; The ability to cast a rush of shadows toward another to encircle their bodies and make movement impossible. A crushing force to the victim it is very unpleasant and uncomfortable, due to the fact that even at times it's painful because the shadow too feeds off their soul, and drains even more from the shadow user. Most will collapse in total blackness, allowing the shadows to consume them entirely. Their victims too usually fall into unconsciousness for a brief period of time and will be absolutely fine after the incident. The shadow bender will recover in a time period of 3 days. At first inability to walk the second day this is regained though they're very weak and upon the third day they should be fully recovered.
- Shadow Rush; A glancing blow of shadows launched at a victim. Allowing them to freely do as they please with the victim whether it be driving it into temporary madness or holding the victim captive within it's own right. Though the victims can fight and most usually can win because shadow alone is weak, but with a force behind it can be hard to manage. The ability always has a recoil in which the shadow bender will be struck in the chest without fail with shadow. Usually leaves the user unable to bend for at maximum two days. Unless that is they have another element.
[/size][/blockquote][/blockquote][/li][/ul] Master;; [/size][/font][/color][/b] Now you've got it [/size][/i] - Bond; Like said before, Shadow is closely tied with the element of dreams. You are now able to tap into a bond that all shadow and dream benders share, the ability to find your bonded dream bender in which they're they opposite of you. Though after you've done this they may enter your mind and dreams as they please, and it can be quite annoying due to the nature of shadow benders.
- Realm; A highly dangerous, and unstable move. One that allows you to put a curtain like veil up between the visible world and one you'd like to keep hidden. This ability is usually closely used with the dream and earth benders due to the fact that a realm is a modified section of land fit to the needs of each bender. Though it also allows you to take control over the intruding elements it will not last forever and it consumes much energy sometimes to the point where you are not able to bend for a week.
- Render Manipulation; You now have the ability to take away the light from a patch of land. Engulf it in shadows and allow little minion shadow creatures run wild. The creatures are the result of your personified madness, they cannot die and will not fade, they are not under your control but they can be killed only by your bonded dream bender. Mostly gremlins though, this takes little concentration but induces insanity when it's used.
[/size][/blockquote][/blockquote][/li][/ul] Expert;; [/size][/font][/color][/b] Let's not mess with the best [/size][/i] - Shadow walking; Send creations to do your bidding, while you hide safely behind the lines you may create creations with ease. Though they're much harder to hold onto and can easily be killed they make great spies due to their likeness in looking like a real equine. They have no scent and make no sound when they walk. The deity is the only one allowed to get into their mind, except for the bonded dream bender in which case they are easier to control. You may also see what your little shadow demon sees, feel what they feel. So if they're to be killed you'll surely feel it.
- Entrance; The ability allows you to speak telepathically with your bonded dream bender. You may communicate with them and only them in this type of ability.
- Shadow Shifting; Bet you didn't think you could shift a shape. Though you may only shift to another equine or manipulate your form to fool the fallen. You may give yourself wings made of shadows though they are to retract upon landing. Most are a tattered black looking wing. Shadowy feathers fall from the wings as you fly, slowly dwindling down. Though you may also manipulate your form to where you'd lose your scent and a never ending tainted aura consumes you as your soul no longer belongs to you. At this level you are owned by the shadow yet you may maintain your own will.
- Illusion; A shared ability of the deities, you may create illusions of shadows and puppets though they will appear to be engulfed in a black curtain of shadow, or another element depending on which you harbor.
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Post by Puddles on Nov 24, 2010 19:07:55 GMT -6
Dream;; [/size][/font][/color][/b] Dream is a rather unique element; bonded to their sibling element, Shadow, they remain together until one dies. In which case, the living partner will no longer have the ability to sense the deceased partner's element. Rather than being alone, the living partner will bond to their god or goddess. Being a rather kind element, Dream strives to do good in the world, most unlike their kin element. A good deal of Dream users are bright, a stark contrast to Shadow, yet the dissonance suits them quite well.
[/size][/blockquote][/blockquote] Amateur;; [/size][/font][/color][/b] Let's hear it for our beginners [/size][/i] - Evesdropping; A rather simple ability, yet facinating. This allows dream users to look into another's dreams, however, they cannot influence nor appear in the dreams, only observe. This takes a good deal of energy, and will require the user to rest.
- Emotional Rollercoaster; Dream equines are able to reach into their victim's mind and control their emotional branches. Whether they are controlling or observing, the effects of the chosen emotion will only last 5 minutes, unless a higher level uses this. If the ability goes unpracticed, users may lose control of this and put their own emotional triggers in the victims. This ability requires moderate energy and a strong hold on one's emotions.
- Divination; With this ability comes responsibility. To fully divulge into divination, one must be completely ready for what they might find. Whether you are predicting the future, looking into another's past, or simply looking for some entertainment, this ability must be used carefully, as it may have adverse side effects. Requiring all of the user's energy, divination will allow you to see into another's dreams through your eyes. If you interfere with the dreams, the victim may become bonded with you, an irreversible trait. Thus, the victim will wish to stay with you forever and even after death, the individual will attempt to follow you. This can only be repealed by the god of dreams.
[/blockquote][/blockquote][/size][/center][/li][/ul] Novice;; [/size][/font][/color][/b] Now you're getting it. [/size][/i] - Messenger; As you have mastered the ability to observe dreams, you are now able to interfere without worrying about side effects. Once you fit your mind into an individual's dream, you are then able to see and sense everything they are without being noticed. If you wish, you may appear in their dream, however, you may not speak. Only gestures and your eyes are allowed for communication. If the individual chooses to ignore your message, you must leave their dream. This requires only a little bit of energy, but if used too frequently for long periods of time, the user will find this ability weakening.
- Living Dead; A rather odd ability, this allows the user to breathe life into a previously dead object. Although this life is false, it appears to be quite real. Fill out hollowed bones with illusions of flesh and muscle, and anyone who looks at the creature will assume that it is real. Used for offensive purposes, this illusion cannot be killed, though if fought with, the illusion may explode, confusing the opponent and giving you a short escape time.
- Distraction; This ability gives you the power to distract an individual's mind from any incoming thoughts. With this, you can block purposes and plant new ones. This takes a great portion of your energy, and should be used in moderation. This ability can be used either for entertainment or defensive purposes. Rather amusing to see your victim change topics with great speed, they will be uncontrollably mindless, giving in to sudden thoughts, whims, and ideas that you can place in their minds. Though the individual will have no recollection of what happened, they will have lingering thoughts about the topic you forced them to think of.
[/size][/blockquote][/blockquote][/li][/ul] Advanced;; [/size][/font][/color][/b] A force to be reckoned with [/size][/i] - Puppet master; A trait completely unique to dream, this allows one to control their victim completely-- mind, body and spirit. Once you control their mind, they no longer have any control over themselves. This must be used carefully, as they are completely reliant on you. If you let the connection slip for a moment, they are either apt to become in a state of being a vegetable, or establish a strong connection with you, in which they will attempt to be with you forever. This ability is quite dangerous to use, and shouldn't be toyed with. Once you activate it, you will have to move slowly and carefully, as to not damage the victim. The mind and spirit are the easiest to damage, and should be treated with fragility.
- Bright eyes; Draining of all energy, this ability allows you to see into the depths of another's soul. See their hopes, desires, dreams, hates, loves and much more. If you are particularly determined, you may be able to read their mind to a certain extent. If you so choose, you can also plant desires into their hearts, so that they will aspire to fulfill this. A dangerous ability, this can slip and taint their heart with good or evil, depending on where their moral compass points towards. This makes one weak for 4 days, and should be used sparingly.
- Anarchy; A flurry of intense attacks on the mind will exhaust both victim and user. This attack causes the victim to lose control of their mind, and will sometimes be driven to madness. If user is well rested, they can conserve their energy and outlast the victim, though not by much. With practice, the user can conserve enough energy to complete this ability and have enough energy left to continue without rest.
[/size][/blockquote][/blockquote][/li][/ul] Master;; [/size][/font][/color][/b] Now you've got it [/size][/i] - Penumbra; Like its name suggests, this ability allows Dream to connect to their Shadow partner. Accessing their partner's energy, they can tap into the bond that the equines share. Although in doing this, both sides are more susceptible to each other. However, the upside of this is that you are able to find your partner wherever they may be.
- Veil; Unlike the illusion that the deities retain, this is able to throw their victim into a nightmare. They are able to manipulate their vision, their feelings, and their senses with this. They may change the land scape and throw in anything imaginable to either terrify it's victim or provide them with important information. Though usually these victims are not asleep but this also allows the user to speak within an actual dream. Should be used sparingly as it drains much energy from the user and may require a longer recovery period.
- Serenities Ring; Allows you to selectively block your bond for a short time. You may also communicate telepathically with the bonded equine, though you'd have to read their thoughts which is only really possible with your bonded equine. Very effective and quite simple when you want silence, and to block out the mind numbing emotions that are associated with your bond.
[/size][/blockquote][/blockquote][/li][/ul] Expert;; [/size][/font][/color][/b] Let's not mess with the best [/size][/i] - Time Rift; Largely only known with the dream equines. Only the god of the element may use this, it is an effective way of dealing with the bonded shadow user should things get out of hand. In away the dream users are the protectors of the land as well and with this it helps not only the angels but themselves as well. It allows a rip in a veil of worlds in which you may control your bonded equine to enter the other side. You can also seal this very quickly and it's highly recommended seeing as only the shadow users really know whats inside the other side. You may still communicate with your bonded though you cannot slip into their mind to see what they see at the time. You may visit their dreams continually but again you may not access the knowledge they pertain of where they've been placed.
- Blind; Seeing as the dream god is blind, this is a temporary thing he is able to use in where the eyes are temporarily granted with sight. It takes a massive amount of energy and determination for it to be achieved.
- Dreamscaping; The ability to create a legitimate realm in which the dream equines may thrive. Instead of the simple illusion of realistic qualities, the dreamed up land and objects are to become real. Though they can fade much more quickly than normal land unless binded with the other elements. Used to create the perfect dream world to fit a specific equine.
- Illusion; A shared ability of the deities, you may create illusions of dreams and nightmares though they will appear to be engulfed in a sparkling mist, or another element depending on which you harbor.
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